If you use their magic tactically you can inflict some powerful blows on the enemy. Firstly, Squires represent the foundation for the warrior path and are the key to unlocking physically demanding jobs such as the Knight, Monk, Lancer, Ninja, and Samurai. Ether: An ether will recover 20 MP when you use one. Finger Guard: Protects you from Talk Skills. ; HP: durability of units in a given Job.Final Fantasy Tactics has few ways to mitigate damage, so durability is almost entirely determined by HP. Uses 48 MP. Uses 20 MP. Train: Once an enemy is at critical he automatically joins. Uses 8 MP. Uses 18 MP. I think you're better off focusing on increasing your movement range rather than using this ability. Uses 48 MP. However, the Knight's abilities are invaluable during the Zodiac Brave battles. Throw Stone: You throw a stone at the enemy dealing very little damage. Power Break: Takes down enemy's strength. Eye Drop: Use this to recover from Darkness status. Move in Water: Allows you to move freely in water. Charge +4: Allows you to charge for 4 charge time. Protect: Puts a barrier that halves physical damage, lasts a few rounds. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. The only worthwhile reason to use Oracle is to get a Mediator and Calculator, which are so much better. Uses 56 MP. Thief , Monk , Black Mage , and so on. Final Fantasy Tactics Job Classes. Move+2: Allows you to move two extra panels on the battlefield. Magic Song: This will boost your magic power in battle. They pretend they're on American Idol and sing to create positive effects on all your allies. The Equip Armor ability is invaluable for job classes that lack in defense. This is probably the most valuable ability in the game. For the most part however, nearly every job in the game is useful for something. Give them Equip Armor to make up for it! I think next time I'll try a run where I use all the jobs … Slow Dance: Use this dance to slow down all the enemies. Equip Change: Change your equipment during battle. Slow2: Stronger version of Slow, lasts duration of battle. Posted: (1 months ago) Final Fantasy Tactics Job Chart Jobs - 08/2020. Uses 10 MP. I will also rate each on a scale of 1 to 5, 1 being bad and 5 being very good. Below you can access the different Final Fantasy Tactics Job Classes. Frog: Give an enemy the frog status. Asura: This sword causes damage to nearby enemies. Ramuh: Ramuh will electrify the opposition with a shower of lightning. Sunken State: Become invisible after getting hit. Poison: Give an enemy the poison status. Job Req. Steal Heart: Charm an enemy of the opposite sex and they'll fight briefly with you. They'll mimic their allies' every move, except the special skills such as Orlandu's Sword Skills or Mustadio's Snipe. The Calculator itself isn't useful, but it's abilities are - try a Summoner with Math Skills. Equip Knife: Allows you to equip katanas, regardless of class. Elixir: Regain all HP/MP with this rare potion. Fire: Attack your enemies with a blast of fire. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. The amount of extra JP you get is almost double. Charge +1: Allows you to charge for 1 charge time. Raise 2: Revives dead ally plus gives all HP. And if you're using a PSX emulator, you can use Save State cheating to ensure the break happens twice, hehe. Mimic Daravon: Put your enemies to sleep with boring stories. Brave Up: Your Brave will go up after being attacked physically. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles. Wave Fist: Attack an enemy from a distance. They're not very strong, but this is an easy way to get some good equipment from your enemies. Very helpful against Wiegraf. Chemists by themselves suck. When you're leveling up, it's a good idea to lower the enemy's speed and then accumulate over and over since you can outrun him so easily. Foxbird: Lowers your enemy's brave. Uses 6 MP. Very beneficial! These guys are ok; they can use guns and you can get those cool monsters on your side. Monster Talk: Allows you to talk to a monster, regardless of class. It's a well-rounded job fully equipped with armor and sword. Final Fantasy Tactics jobs | Final Fantasy Wiki | Fandom. It's risky to depend on this ability. Monster Skill: A friendly monster gains an additional ability if you stand beside it. Charge +7: Allows you to charge for 7 charge time. It also protects from steal. Uses 8 MP. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, Job Chart by Zaraf. Job Classes in Final Fantasy Tactics Advance - Final ... Posted: (3 days ago) Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Pray Faith: Causes Faith in your teammates. You'll see less use in them when you get the Summoner, which is stronger. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. Blind: Causes Darkness status to enemies, lowering their hit rate. Dash: Tackle an enemy. Move +1: You can move an extra panel on the battlefield. :8MMMMMMW :M: MZ MM ZMM XMX MM SM i ;0M0;. Definitions. Charge +3: Allows you to charge for 3 charge time. Their abilities are more useful as a secondary skill. Regen: Allows a character to recover some HP at regular intervals. Uses 30 MP. MA Save: Your magic power will go up after being attacked. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. There are two different classes of jobs, normal and expert. Esuna: Heals from all status ailments except Undead. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Demi2: Target loses 3/4 of his total HP. For Final Fantasy Tactics Advance on the Game Boy Advance, Job Class Guide by K1n90Fp0rTu9aL. Final Fantasy Tactics Advance Region Create Setups Version 0.5 Written by AstroBlue (firstname.lastname@example.org) Last Updated: September 26th, 2003 … Chirijiraden: The strongest Draw Out skill; causes lots of damage to the enemy. Lich: From hell Lich comes, and saps half the strength of the enemies. Move+3: Allows you to move 3 extra panels on the battlefield. Solution: Use this to make your enemies lose faith. Steal Accessory: Get an enemy's accessory. Golem: The Golem will protect you from all physical attacks for a few rounds. Best used against Flotiballs, Morbols and Hyudra enemies. There are two different classes of jobs, normal and expert. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Fft Wotl Job Chart - worldsciencejobs.com. The most powerful magic user! Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Uses 4 MP. Helpful in the Deep Dungeon. Titan: The Titan causes an earthquake to shake away the enemies. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Quick: This allows you to act immediately when cast. Defense Up: Increases your physical defense. Make sure your character has lots of White, Black and Time magics learned to make them your ultimate mage. A-ABILITIES. This is a valuable ability for most of the game! A beginning job where many other jobs originate from. Paralyses: Causes Don't Act to your enemies. It offers numerous advantages over similar abilities of other job classes. Uses 6 MP. Level jump 4: jump 4 panels away from your target. Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. Mastering a certain amount of action abilities for certain classes unlocks secondary jobs. Hamedo: If an enemy tries to attack you, you'll attack him instead. Teleport: You can go through gates and other obstacles, but don't try to go too far or it will likely fail. You're better off using items. The job class system in FFT has its roots in FF3 and FF5, which makes sense when you think about it. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Bahamut: Bahamut, King of Dragons, will fry the opposition. Zombie: Causes Undead to enemies. Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.91) June 30, 2013, 04:29:04 pm #14 The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Blind Rage: Causes Berserk to your enemies. Just make sure target's CT is below 50, or they might move out of the way before you land. Equip Gun: Allows you to equip guns, regardless of class. Flare: Use this red-hot spell to end those annoying bosses. Unlike job growth, these multipliers are pretty straight-forward. Uses 6 MP. It's important to tactically use MP restoration to make up for it. Job Requirements: Level 3 Knight, Level 4 Monk, Level 2 Lancer. (Note: Monster must be killed with a normal attack for the poaching to be successful.). The following is a list of jobs in Final Fantasy Tactics, featuring in both the original PlayStation version, and The War of the Lions remake. These jobs, like Soldier and Black Mage, each teach the character numerous skills and are strong in some statistics, like HP and MP. Just like Priest they can be fun for a while, but in the test of a challenging battle they're not very helpful. Antidote: Use this to recover from poison status. Level jump 3: jump 3 panels away from your target. Odin: Odin will charge the enemy, causing massive damage. However, to successfully use Calculator abilities might be more trouble than it's worth. Uses 24 MP. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Carbunkle: The Carbunkle's Ruby will cast Reflect on your allies. .., Final Fantasy Tactics: The War of the Lions PSP Uses 16 MP. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. This is a valuable ability to have for the beginning of the game. Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Also, a character’s gender has an impact on his/her basic stats. Insult: This'll cause your enemies to go berserk. Thus a character in a job with HPC 90 will have 10% fewer Hit Points than that *same* character in a job with HPC 100. Martial Arts: Be able to fight bare-handed as well as monk, regardless of class. BizenBoat: Takes some enemy MP away when used. ; MAtk: magickal attack on the character sheet. Stop: Paralyses an enemy completely. Hehe, Squaresoft is so sexist to make the dancer a temptress of evil. Job Requirements: Level 4 Summoner, Level 4 Mediator. Accumulate gives you experience and job points, and you can use it quickly. Like a Knight they're strong in the offense and defense. Uses 70 MP. Just get the best bows and crossbows for them. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Uses 14 MP. Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Final Fantasy Tactics Job Classes. Uses 16 MP. Equip this ability with a Knight and you can do double break damage. Uses 30 MP. Doing so might get you goodies like Chaos Blades. Heaven's Cloud: A magical sword which damages and adds Slow. If the enemy is standing on a ledge, they might fall off and die. There are several ways to navigate job paths and train your characters, but no one way is better than the other. Equip Axe: Allows you to equip an axe, regardless of class. Earth Slash: Causes Earth damage to all enemies facing any horizontal direction. Gained JP up: You get more JP than usual after doing something. I hate to love Knight. These guys fiddle around with time to either speed up your team or slow down the enemy. It looks like things are going to be more similar to FFT's base system instead of the less centralized system in FFTA, which seems to be nice, especially if … Uses 24 MP. Walk on Water: Allows you to walk on water as if it were land. Uses 16 MP. Secret Hunt: This allows you to enter the wonderful world of poaching! Demi: Target loses 1/2 of his total HP. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Catch: Get weapons thrown by Ninjas. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. Dispel Magic: Removes positive status, such as protect and shell. Nameless Dance: Cause random status problems to all enemies with this dance. This is good for building lots of JP. Any Ground: Allows you to move on rough terrain at same speed as normal. Uses 10 MP. Level jump 5: jump 5 panels away from your target. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. Meatbone Slash: When at critical you'll deal a fatal blow to your attacker. Just as its name implies, Mediator's ability is conversation. Moogle Jobs Guide by supafly272 v.Final | 2005 | 18KB Quest Guide by TFergusson v.0.95 | 2003 | 313KB R/S Ability FAQ by DDragoon v.Final | 2005 | 27KB Uses 26 MP. However they lack in defense. I'm not a big fan of spells that don't have 100% accuracy. Note: Before you can use Math Skills you must at least learn a condition and number. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Job Requirements: Level 4 Lancer, Level 4 Geomancer. Heal: You can recover from Dark, Silence and Poison using this. Final Fantasy Tactics Job Classes. Float: You get permanent Float when you use this movement skill. Uses 24 MP. Use this on your guys to make them physically stronger. If this is your first visit, be sure to check out the FAQ by clicking the link above. The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy. Speed Save: You gain speed after getting hit. No abilities to learn! They learn stronger spells fairly quickly. To view a particular job, simply click on the image that represents it. 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